![]() Wolfenstein 3D was the second major independent release by id Software, after the Commander Keen series of episodes. The player traverses each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with knives and a variety of guns. In Wolfenstein 3D, the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game Castle Wolfenstein, and is the third installment in the Wolfenstein series. This level is one of three levels (the others being Episode 2/Floor 9 and Episode 2/Floor 10) in which killing a non-boss enemy has a one in 256 chance of producing a fart sound instead of the regular death sound.Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Inside the boobytrapped false elevator door, behind the hordes of SS placed to ambush the player, one can push a wall for Crowns and two One Ups.Near the outside of the locked doors to the end-of-level area, one may push a plain red brick wall for a large Treasure cache.In the second leg of hallways, one may push a purple wall for Ammo and First Aid kits.In a brief wooden hallway in the second great twisting leg of hallways, one may push a Hitler-adorned wooden wall for Treasure, Food, and Ammo.Near the previous Secret, one may find another that opens to Chests.At the beginning of the second great twisting leg of hallways, one may push a plain purple wall for Ammo.Actually accessible without the above secret, but not pushable because it is blocked. Inside the above Secret, we may push another wall to find a shortcut to the end of the second great twisting leg of hallways.In the second hallway from the golden Key, one may find a pushable wall inside a notch with a Chalice inside.At the end of the great first leg, near the Key on the floor and next to a One Up, one may push a wall to find three more One Ups.In the same blue region, one may push a plain blue wall to find more Treasure.In the blue region of the first great leg of hallways, one may push a plain blue wall in between two barrels to find various Treasure.In the first great leg of hallways, one may push a plain purple wall to find four Crowns.Found in the above Secret, this one contains 6 Crowns.Found in the above Secret, this one contains 6 Chests.Found in the second twisting hallway in the level next to 1/2/3 Guard spawns, this Secret contains Food and Ammo.The true exit is on the left (west) of the room. ![]() Beyond a gold Key-locked door, a trap: two identical-appearing elevator doors, one of which reveals the exit and one of which reveals 1/5/7 SS (as well as a Secret ). The end region of the level is comprised of stark, clean red brick. A brief gray stone region exits to more purple stone, which exits to the end region of the level.The first two hallways contain three Secrets as well as a door to a wooden area with another Secret.The second great leg of hallways contains a locked door to the exit of the level.The final room contains the gold Key, a One Up, and a Secret for three more One Ups. The next hallway contains many deaf enemies, as well as two Secrets which provide a shortcut to the end of the second great leg of hallways.A blue-walled region comes next, with Guards and 2 Secrets.The next hallway has two entrances- the first may be used to ambush 2/4/6 Guards. 2 Guards are later found, after a Secret. This opens immediately to a set of 2/4/6 Dogs, running along a lengthy Path.The first great leg of hallways in the level is necessary to find a gold Key to exit the level.More goodies may be found in subsequent side rooms.Įxiting this first hallway and entering the second, one is presented with a choice of path (as well as a few Secrets ): 2 Guards and (sometimes) an SS guard the visible end of the hallway, outside another Treasure room. To his left is a room of Treasure, guarded by a deaf SS (beginning at "I am Death incarnate!" difficulty). The player begins at the forefront of a twisting hallway. This alien atmosphere contrasts with the formality and regularity of the remainder of Castle Wolfenstein. The level is comprised almost entirely of purple stone walls, with purple ceiling throughout.
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